I'm proud to announce that my game, Beyond the Mirror, has finally reached its final stage, and apart from some polishing up of the text and preparation of the graphic side of the project, the game itself is finished.
I created a website for my creations, where you'll find more info about Beyond the Mirror and other upcoming project, and you can access it by clicking the link below:
The Chiseled Gear Homepage
I'll keep on posting here for updates, events and other cool stuff!
Cheers
Tazio
sabato 3 settembre 2011
lunedì 6 dicembre 2010
:still alive, Beyond the Mirror
It is nearly one year since my last post here. So much has changed. Steamdance is currently under a development break, while Beyond the Mirror has been developing almost by itself, and is now through an intensive, exerting and very encouraging betatest stage.
Since this blog is lost in the waves of the internet sea, I've been presenting this project elsewhere, where it might have some more visibility: http://story-games.com/praxis/comments.php?DiscussionID=389
I'm very grateful to the guys who playtested the game, helped me seeing what does and what doesn't work. All in all, the situation is very positive and encouraging. Unlike Steamdance, the direction is rather clear, and the game probably won't need extensive, radical changes in its setup like Steamdance still does.
Cheers
Tazio
Since this blog is lost in the waves of the internet sea, I've been presenting this project elsewhere, where it might have some more visibility: http://story-games.com/praxis/comments.php?DiscussionID=389
I'm very grateful to the guys who playtested the game, helped me seeing what does and what doesn't work. All in all, the situation is very positive and encouraging. Unlike Steamdance, the direction is rather clear, and the game probably won't need extensive, radical changes in its setup like Steamdance still does.
Cheers
Tazio
domenica 24 gennaio 2010
:Still WIP
Steamdance is currently in standby. I realize that all I had been calling betatest version weren't even deserving the title. Now the game still does not work, so for the time being, I'll let the ideas for this title aside for a while and concentrate on another project that came to my mind during a lazy day at work. The new project is called Beyond the Mirror, and deals with the authenticity of memories. You'll hear about it from now on. Suffice say that the main inspiration comes from Ridley Scott's masterpiece Blade Runner.
giovedì 10 dicembre 2009
:Silence, work in progress
I apologize to my two readers for the recent silence.
Seems like by enriching the character sheet with resources and eliminating the figure of the game moderator, I managed to make Steam Dance much more playable than before. I'm still adding and modifying stuff, but the recent playtest session was very encouraging.
I must be honest, the previous playtests hadn't been as positive as I hoped, and I had kind of lost my faith in this endeavor, but now it's back and enriched, so I'll be working on the game and playtesting it as often as possible.
I'll be working on something that really does look like a beta (the previous releases didn't even deserve being called that way) and playtest it toroughly before publishing it. I'll also keep my other projects for the future for now, until I get some cool idea for the crunch.
Anyways, I say! The Gamist CA is really demanding. Kudos to John Harper who managed to make such a cool game as Agon is...
Will get back at you soon!
Seems like by enriching the character sheet with resources and eliminating the figure of the game moderator, I managed to make Steam Dance much more playable than before. I'm still adding and modifying stuff, but the recent playtest session was very encouraging.
I must be honest, the previous playtests hadn't been as positive as I hoped, and I had kind of lost my faith in this endeavor, but now it's back and enriched, so I'll be working on the game and playtesting it as often as possible.
I'll be working on something that really does look like a beta (the previous releases didn't even deserve being called that way) and playtest it toroughly before publishing it. I'll also keep my other projects for the future for now, until I get some cool idea for the crunch.
Anyways, I say! The Gamist CA is really demanding. Kudos to John Harper who managed to make such a cool game as Agon is...
Will get back at you soon!
giovedì 15 ottobre 2009
:playtest ver. 1.4 up
After some playtesting, I've changed some rules, especially in conflict resolution.
You can find the update version of Steamdance here: Steamdance
Enjoy!
You can find the update version of Steamdance here: Steamdance
Enjoy!
giovedì 8 ottobre 2009
:Camp Century, Greenland
Wow.
Now this is quite awesome!
Think of running a game with such a setting, be it a horror or investigation rpg...
pretty awesome, isn't it?
Now this is quite awesome!
Think of running a game with such a setting, be it a horror or investigation rpg...
pretty awesome, isn't it?
:a monster cooking game
While Steamdance is under playtest, and I'm waiting to have enough data to prepare a more complete manuscript, I'm writing down some game ideas I've been having lately. I'd like to talk about one of them.
I'll call the project "Monster Cooking" for now, just to have a name to refer to. It's a game about warrior cooks who hunt rare monster in order to cook their meat in the perfect way and become the most famous chef in the Empire.
The main source of inspiration comes from Monster Hunter, a splendid game by Capcom. Another one was actually a phrase in Eero Tuovinen's Solar System, where he was speaking about the importance of abilities that are in harmony with theme and setting of the game, so for instance, in a campaign where cooking is significant, an ability like "cooking" would be appropriate in a character sheet. And... "wait... what? Wow... why not??"
Hence the idea of creating a game centered on that.
Imagine a fantasy world where legendary, rare and magnificent monsters roam the land, and the warrior-cooks who hunt for them and cook their rare, exquisite meat in order to prepare the perfect dish and gain fame and glory as the best cook in the Empire!
Vegetarians, please avoid playing this game.
I'll call the project "Monster Cooking" for now, just to have a name to refer to. It's a game about warrior cooks who hunt rare monster in order to cook their meat in the perfect way and become the most famous chef in the Empire.
The main source of inspiration comes from Monster Hunter, a splendid game by Capcom. Another one was actually a phrase in Eero Tuovinen's Solar System, where he was speaking about the importance of abilities that are in harmony with theme and setting of the game, so for instance, in a campaign where cooking is significant, an ability like "cooking" would be appropriate in a character sheet. And... "wait... what? Wow... why not??"
Hence the idea of creating a game centered on that.
Imagine a fantasy world where legendary, rare and magnificent monsters roam the land, and the warrior-cooks who hunt for them and cook their rare, exquisite meat in order to prepare the perfect dish and gain fame and glory as the best cook in the Empire!
Vegetarians, please avoid playing this game.
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